(navigation image)
Home American Libraries | Canadian Libraries | Universal Library | Community Texts | Project Gutenberg | Children's Library | Biodiversity Heritage Library | Additional Collections
Search: Advanced Search
Anonymous User (login or join us)
Upload
See other formats

Full text of "Apple Manual: Vegas Craps-Manual"

at & a/ * 



by 

CALIFORNIA 



Apple IIGS 

Requires 51 2K 




USER'S MANUAL 



Manual written by Rene De La Briandais 
Manual edited by Rena Tesler 

Cover art by Jim Ojeda 
Cover design by Tom Finnegan 



VEGAS CRAPS USER'S MANUAL 



Logical Design Works, Inc. 
780 Montague Expwy. #403 
San Jose, CA 95131 
(408) 435-1445 

In Europe: LDW S.A. 
45, Quai Wilson 
1201 Geneva, Switzerland 
Tel - 022/31 97 52 



©1987 Logical Design Works, Inc. 
ALL RIGHTS RESERVED 



TABLE OF CONTENTS 



WELCOME TO VEGAS CRAPS 


Page 


1 


GETTING STARTED 


Page 


2 


THE CURSOR, POINTING, AND SELECTING 


Page 


3 


HOW TO PLAY 


Page 


4 


ROLLING THE DICE 


Page 


4 


BETTING 


Page 


5 


Choosing a Chip 


Page 


5 


Placing Your Bet 


Page 


6 


Minimum/Maximum Bet 


Page 


6 


Removing Chips 


Page 


7 


THE BETS 


Page 


8 


The Pass 


Page 


9 


Don't Pass 


Page 


10 


Come 


Page 


11 


Don't Come 


Page 


12 


Odds Bets 


Page 


13 


Place Bets 


Page 


15 


Buy Bets 


Page 


16 


Buying the Don't 


Page 


17 


Combinations 


Page 


18 


On/Off 


Page 


19 


OTHER BETS 


Page 


20 


Big 6/Big 8 


Page 


20 


Hardways 


Page 


21 



TABLE OF CONTENTS (CONTINUED) 



ONE ROLL BETS 


Page 22 


Field bet 


Page 22 


Hardways 


Page 22 


Horn Bet 


Page 22 


Any Craps 


Page 22 


Other One Roll Bets 


Page 23 


HELP 


Page 24 


QUITTING THE GAME 


Page 25 


THE ODDS IN CRAPS 


Page 26 


GLOSSARY 


Page 29 



WELCOME TO 



VEGAS CRAPS 



Welcome to Vegas Craps by California Dreams. 
For your enlightenment and entertainment we have 
carefully simulated all of the action at a Las Vegas 
casino craps table. With Vegas Craps you can learn 
and play casino gaming's most exciting and 
sophisticated game. Our table is identical to those 
at a famous casino and you can make all the bets 
that they allow. All of the details of the game are 
identical to those in the casino. We know you will 
enjoy it. 



1 



GETTING STARTED 



Amiga: Turn on your computer system with your KickStart disk (version 1 .2 or greater). When 
the prompt appears to insert the WorkBench disk, put the Vegas Craps diskette in the drive. Your 
computer will load the Vegas Craps program. 

Apple He/c/GS: Turn on your disk drive and put the Vegas Craps diskette in the drive. Turn 
on your computer and the monitor. Your computer will load the Vegas Craps program. 

Atari ST: Put the Vegas Craps diskette in your disk drive. Turn on your computer system. 
When the desktop appears, double click on CRAPS.PRG. Your computer will load the Vegas 
Craps program. 

Commodore 64/128: Turn on your computer system in the usual manner. (If you have a 
C128, hold down the Commodore key while turning on the computer.) After the READY prompt 
appears, type: 

LOADT.8,1 

and press RETURN. Your computer will load the Vegas Craps program. 

IBM PC & Compatibles: Turn on your computer system using your DOS disk. When the DOS 
prompt appears, put the Vegas Craps diskette in drive A. Type: 

A:CRAPS 

and press RETURN. Your computer will load the Vegas Craps program. 



2 



THE CURSOR, POINTING, AND SELECTING 



The cursor in your Vegas Craps game is a white hand. The tip of the finger is your "pointer" and is 
used for selecting. When the hand is moved to the Craps table it becomes a chip. At this point, the 
chip is used for selecting. To move your cursor, point, and select: 

Amiga: Use the mouse to move the cursor. Press the mouse button to select. 

Apple II e/C: Use the joystick to move the cursor. Press the joystick button to select. 

-or- 

Use the cursor keys to move the cursor. Press the RETURN key to select. 

Apple IIGS: Use the mouse to move the cursor. Press the mouse button to select. 

Atari ST: Use the mouse to move the cursor. Press the left mouse button to select. 

Commodore 64/128: Use the joystick to move the cursor. Press the joystick button to select. 

-or- 

Use the cursor keys to move the cursor. Press the RETURN key to select. 

IBM PC & Compatibles: Use the cursor keys to move the cursor. Press the RETURN key to 
select. 

-or- 

Use the joystick to move the cursor. Press the joystick button to select. 



3 



HOW TO PLAY 



Craps is a game that is based on the roll of two standard, six-sided cubes called dice. Each 
die face will display a number between 1 and 6 represented by that number of dots. The 
standard craps table is 1 2 feet long and 4 feet from front to back. It has a rail which is 1 2 inches 
high around the edge to keep the dice on the table. Each player bets against the house 
(casino). He may bet either for or against the shooter (the person who is throwing the dice). 
No side bets (bets with other players) are allowed. 

Bets are placed by putting money at appropriate places on the table. In a casino there will be 
two employees, called dealers, behind the table to operate the game. They may be assisted by 
a stick man who stands in the middle. There may also be a supervisor (called a box man) seated 
in back of the table. 



ROLLING THE DICE 



The dice are thrown by the shooter so as to bounce off the opposite end wall. When they 
come to rest, the two top faces are the deciding numbers that will determine the outcome of 
your bets. Some bets may require several rolls of the dice to determine the outcome; others 
require only one roll. 

To roll the dice, move the cursor to the dice and select them. 




4 



BETTING 



Choosing a Chip 



Just like the famous Las Vegas casinos, our craps game uses chips to place a wager. These 
chips are worth varying amounts of money. The chip denominations in Vegas Craps are the same 
as those used in Las Vegas casinos. Each casino will have its own style and colors of chips. In 
Vegas Craps there are five chips from which you may choose. The yellow chip represents a $1 
amount. The red chip is worth $5. The black chip is worth $25. The white chip has a value of 
$100, and finally, there is a $500 pink chip. Your initial stake is $1000. The stacks of chips on the 
bottom of the screen represent the amount of money you have at any particular time. (This does 
not include any bets you have on the table.) 

The large chip near the bottom center of your screen is the current chip value. That is how 
much each chip will be worth when placing your bet. There are two ways to change the value of the 
selected chip. 

Method 1 : Move the cursor to the large chip and select it to choose a chip of higher 
value. (Atari ST: click the right button to choose a chip of lower value.) You can not 
select a larger chip size if you do not have enough money. 

Method 2: Move the cursor to the pile of chips that are the value you would like to 
bet, and select it. For example, if you would like to place a $25 bet, select the black 
chips. A large round picture of whichever size chip you have chosen will appear to 
remind you of the value of the chips that you are betting with. 

Once a chip value has been chosen, this will be the betting amount until you change it by 
selecting a chip of a different value. 

As you make bets, the program automatically makes change for you in order to keep a 
reasonable number of chips on the table. In a casino the dealer will be happy to make change 
for you. Just place some of your larger chips or folding money on the table within the dealers 
reach and say "change please". Be sure to do this before the shooter has the dice and be sure 
that the dealer hears your request. You do not want the entire amount to be considered a single 
bet. If you would like large valued chips, or are ready to leave the table, place your 
chips on the table and say "change of color please". When leaving a table you must 
take your chips to a cashier's window to receive cash. The dealers drop all money 
received at the table into a locked box. They do not pay off bets in cash with the 
possible exception of coins on small bets. 



5 



Placing Your Bet 



Removing Chips 



Now that you have chosen a chip value, move the cursor to the area on the craps table where 
you would like to make your wager and select it. If you would like to increase your wager, select 
it as many additional times as you would like. For example, if you would like to make a $10 bet 
on a Pass (each different bet will be explained later in this manual), select the red $5 chip. Move 
the cursor to the pass line and select it two times. Each time you select it, the dollar amount 
increases incrementally by the value of the chip. 

You may make wagers using more than one size of chip. If you choose to make a wager of 
$150, select the $100 chip and move it to the table area of the bet you would like to place and 
select it. Then move the cursor to the $25 chip and select it. Move the cursor back to the 
original area where you are placing your bet, and select it twice. You will now have placed a bet 
for $1 50. (Note that you can also make a $1 50 bet by selecting a $25 chip six times.) 



Minimum/Maximum Bet 

Each casino has a minimum bet and a maximum betting limit on its tables. Within a casino 
these amounts will vary from one table to the next. The table limits are posted on either end of the 
table. They may be changed at any time by the house. The maximum bet you may place is 
determined by the payoff ratio or odds that a particular bet pays. To determine if you have 
exceeded the limit, multiply the amount you are betting by the odds. The easiest way to find out if 
you are exceeding the betting limit is by placing a bet. If your bet exceeds the limit, the dealer 
will explain the limit to you. 

In this program the minimum bet is $1.00. The maximum betting limit is that which gives a 
maximum payoff of $1 ,000. If you go over the limit, you will receive a message telling you so 
when you try to roll the dice. The cursor will be moved to the bet which is too large. You cannot go 
on with the game until your wager is acceptable. 




There are a number of reason why you may want to remove chips during the play of the game. 
These reasons include: removing a bet, decreasing the value of a bet, and removing your winnings. 

Some bets may be removed (taken down) from the table at any time. Others may not be 
removed once the dice have been thrown until a win/lose decision has been made. In some 
cases, winnings are paid on the table either where the bet was originally placed or elsewhere. In 
other cases, the winnings are placed on the table and then pushed directly to the player. In some, 
but not all cases, the original bet will also be "handed off" to the player. If, after winning, the dice 
are rolled again and you have not removed your chips from the table, the entire amount is 
considered a new bet. 

To remove chips from a bet, place the cursor on the bet and select the minus (-) key. (Atari ST 
users: click with the right button.) Each time you select, an amount equal to the value of the 
currently selected chip will be removed. You may want to select a large chip size when 
removing your winnings. 



A word of warning. When playing at a casino, never reach into the numbers boxes area or the 
center of the table. Instead, ask the dealer to place or retrieve your bets for you. Also, when the 
dealer is making change for you, wait until he has counted it, recounted it, and passes it to you, 
before attempting to pick it up. 




6 



7 



THE BETS 



There are many different bets that can be placed on a craps table. Many of these bets can be 
placed together or at different times during the game. This section explains the bets you may 
make. Refer to the Table diagrams for placement of bets. 



WIN LOSE 



PASS/COME 






COME-OUT ROLL 


7, 11 


2, 3, 12 


SUBSEQUENT ROLLS 


POINT 


7 


DON'T PASS/ 

DON'T COME 






COME-OUT ROLL 


3,12* 


7,11 


SUBSEQUENT ROLLS 


7 


POINT 



A 2 on the come-out roll of a don't pass/don't come bet 
has no effect on that bet. 



WIN/LOSE TABLE 



8 



The Pass 



We will start by explaining the most fundamental bet. This is called a Pass and is based on the 
shooter's (the person who is throwing the dice) first roll. This roll is called a come-out. There are 
three different consequences that may result from the come-out: 

1 . If on the come-out the shooter rolls a 7 or an 11 (also known as a natural), you 
win. This winning roll is called a pass. 

2. If the roll is a 2, 3, or 1 2 (also known as a craps), you lose. 

3. The third possibility is that the shooter rolls a 4, 5, 6, 8, 9, or 10. In this case, the 
number rolled becomes the shooter's point The shooter continues to roll the dice 
until one of two things happens: 

A. The dice add up to the point again, in which case you win. 

B. The dice add up to 7 which means you lose. 

Note: No other value affects this bet. 

For example, if a 4 is rolled, the number 4 becomes the point. The point will 
be marked in the corresponding number box with the on/off puck to remind you 
of the point the shooter is trying to roll. A roll of any number other than 4 (the 
point) or 7 has no effect on this bet. 

To place a pass bet, you must place the bet on the pass line area of the craps table (see figure 
1). Once the dice are rolled, a pass bet may not be taken down. This bet may be placed or 
increased at any time, but for best results it should be made on the come-out roll. A winning pass 
bet will pay you even money (1 to 1). 

When the shooter rolls a 7 on any roll other than a come-out, that shooter has "7'd out". The dice 
are now passed to the player on the shooter's left and that person becomes the new shooter. You 
may play at a table without shooting if you wish; just decline when your turn comes. You may not 
shoot unless you bet and you must have at least one bet that is not a one roll bet (one roll bets 
are explained later). 



9 



Don't Pass 



Don't Pass is a bet similar to Pass except that you are betting against the shooter. In other 
words, what loses on a pass bet wins on a don't pass bet with one exception. A 3 or 12 on the 
come-out of a Don't Pass means that you win your bet, but a 2 on a Don't Pass isn't a win. A 2 
on a don't pass has no effect. If the first roll is a 7 or an 11, you lose. Once again, any other numbei 
that is rolled becomes the point. 

Once a point is established on the don't pass bet, the dealer will move your bet to the upper 
portion of that point's number box (see figure 1). The object now is not to roll the point again. II 
the point is rolled again, you lose. If a 7 is rolled first, you win your bet. 

To place a don't pass bet, place your bet on the don't pass/don't come strip below the come 
area of the craps table (see figure 1 ). You may take down a don't pass bet at any time but you 
may not increase it after the point has been established. To take down a don't pass bet that has 
been moved to the point box, tell the dealer you want to take down your bet. A don't pass bet pays 
you even money ( 1 to 1 ). 




10 



Come 



Another bet that you can place is called a Come. A Come is similar a Pass. J ho d,f f eren ^ 
is that it is placed after the shooter has already established a point. In other words, the bet is made 
after the come-out. The winning and losing values, however, are identical to those on a Pass. 

1 . A 7 or 1 1 on the first roll after the come bet is placed will win, just like on a pass bet. 

2. A 2, 3, or 12 will lose 

3. Any other number that is rolled becomes the point. 

The come bet is based on the roll thrown immediatly after the bet is placed. The dealer will 
move your bet to the lower portion of the appropriate number box after a point has been 
established. You may make as many come bets as you like, betting on each new roll. A come bet 
is placed in the come section of the table (see figure 1). 

One very important factor to remember when placing a come bet is that it is in no way 
influenced by the point that was established by the come-out roll. The roll immediately following 
placement of your bet is the roll that the come bet is dependent upon. For example, you have 
placed a Pass and a point has been established. You now place a come bet, and the number 7 
comes up on the roll. You win the come bet but lose on the Pass. Or if the number 2 is rolled, 
vou will lose on the Come but not on the Pass. (See table for win/loss listing.) A bet on a Come 
pays you even money if you win. You may not take down a Come bet once the dice have been 
rolled. 




11 



Don't Come 



Don't Come is identical to a don't pass bet. The same space on the table is used to 
place the bet and the win/lose decisions are identical to those of a don't pass bet (see figure 1). 

1. A 7 or an 1 t on the first roll of a don't come bet loses. 

2. A 3 or 1 2 on the first roll wins. (A 2 on a don't come bet has no effect.) 

3. Any other number becomes the point. 

After the first roll of a Don't Come, the object is to roll a 7 rather than hitting your point. In 
other words: 

A 7 on the second or subsequent rolls of the dice will win. 

If the point is rolled before a 7, you lose. 

Once again, the dealer will move your bet to the appropriate box when a point is established. A 
bet on a Don't Come pays you even money if you win (1 to 1 ). 



2 

















PL 




BE 


TS 




4 


5 


6 


8 


9 


10 



DON'T PASS 



□ □ 



PONT COME 



^ / ONE ROLL BET V ' 



PASS LINE 



FIGURE 1 



DONT PASS/DONT COME BETS 
MOVED HERE AFTER THE 
COME-OUT ROLL 



COME BETS MOVED 
, TO THIS PART OF THE 
NUMBER BOX AFTER 
COME-OUT ROLL 



DONT PASS/DONT COME 
BETS PLACED HERE 



. PASS BETS 
PLACED HERE 



12 



Odds Bets 



All bets on a Craps table have some advantage for the house. That is why the 2 is not included 
in the Don't Pass /Don't Come payoff. The chances of winning on a come-out roll are better 
than once a point has been established which explains why you may not take down pass and come 
bets. The house will, however, allow you to take steps to decrease their advantage and improve 
your bets payoff ratio. Once a point has been established for a bet, they allow you to add an 
"Odds" bet to it. This has a payoff ratio which corresponds exactly to the likelihood of the point 
coming up before a 7 does. When the true odds payoff of this bet is averaged with the house 
advantage on the original (flat) bet, the results are less favorable for the house. 

The size of an odds bet is determined by the size of your flat bet. Some casinos limit odds bets 
to an amount not exceeding your flat bet. Others allow you to bet up to twice that amount and a 
few even allow up to three times that amount. All houses require that the amount of the bet be such 
that it may be paid off with- the standard chips that are available on the table. Since the payoff 
ratio varies according to the point (2 to 1 for 4 & 10, 3 to 2 for 5 & 9, and 6 to 5 for 6 & 8) this can be 
complicated. Some houses extend certain courtesies such as allowing up to two and one half 
times the bet on 6 and 8 if that is necessary to yield a number divisable by 5. When playing in a 
casino be sure to check their rules carefully; the dealers will be happy to help you. 

At a casino, to place odds on a pass bet, put the money on the table adjacent to your pass bet but 
just outside of the pass box. To place odds on a come bet, place the money on the table within 
reach of the dealer and tell him you want odds on your come bet. The dealer will take you money 
and stack it behind your original bet, but offset it a bit to signify that it is odds and not part of the 
original bet. 

To place odds on a pass bet move the cursor to the space just below the pass box and select 
it (see figure 2). Your odds bet will show up directly below your original bet. To place odds on a 
come bet move the cursor to the space just above your bet in the number box where it is now 
located and select it (see figure 2). You may also "lay" odds on don't pass/don't come bets selecting 
in the space above those bets once they have been moved to their new position (see figure 2). 
When laying odds on don't bets you have to put up the larger amount (e.g. - $6 for a $5 payoff on 6 
or 8). 



13 



ODDS BET ON 
DO NT PASS/DONT COME 
■ PLACED FN THIS AREA 
ABOVE APPROPRIATE 
NUMBER BOX 



2 

CO 
CO 



8 



10 



OF THE NUMBER BOX 



DONT PASS 



□ □ 



DONT COME 



V — S ONE ROLL BET V — S 

PASS LINE 



ODDS BETS 
- ON THE PASS 
PLACED HERE 



Figure 2 



















PL 




BE 


rs 














4 


5 


6 


8 


9 


10 





. PUT DONT BUY BETS HERE 

PUT BUY BETS HERE 
- PUT PLACE BETS HERE 



Figure 3 



14 



Place Bets 



A place bet allows betting on a point number (4, 5, 6, 8, 9, 10) before the number comes up 
a first time. In other words, you are selecting your own point. You are betting that the 
number you have chosen will appear before a 7. 

To make a place bet, move the cursor to the place button and select it. Then bring the cursor 
directly above the number you chose in the area that is labeled 'place bets' Put your bet in 
this box by selecting it (see figure 3). 

The advantage of a place bet Is that you may bet on any number at any time. Although there 
is a slight house advantage, place bets pay you better than even money. 

For a 4 or a 10, the house pays 2 to 1 
For a 5 or a 9, the house pays 3 to 2 
For a 6 or an 8, the house pays 6 to 5 



Your bet must be a multiple of 5 or 6 so the house can pay you with whole chips You may 
remove a place bet at any time. 




15 



Buy Bets 



Like a place bet, a Buy is a bet in which you choose a number that you feel will be rolled 
before a 7 is rolled. The house pays true odds if you win (the number you choose appears first), 
but they charge you a fixed fee of 5% of the bet. You must pay $1 for every $20 that you bet, 
and you must bet in $20 increments. 

To place a buy bet, put the cursor on the buy button and select it. Then move it to the area 
directly above the number you would like to buy and click (see figure 3). You have now placed a 
buy bet. The payoff on buy bets are as follows: 

For a 4 or a1 the house pays 2 to 1 
For a 5 or or a 9 the house pays 3 to 2 
For a 6 or an 8 the house pays 6 to 5 

Again, your bet must be the right amount to allow a proper payoff. You may remove a buy bet 
at any time and the 5% fee will be returned to you. 



16 



Buying The Don't 



You may also buy a bet on the don't which means you are betting that the number will not be 
rolled before a 7 is rolled. In this case , the 5% commission is charged on the amount of the 
resulting payoff should you win. For example, a $40 bet on a 4 will pay you $20 if you win and the 
commission which you pay when you make the bet is $1 . These bets are placed with the dealer, 
before. 

When playing Vegas Craps, select the Buy button in the bottom row and then move the cursor to 
the area of the numbers boxes where don't pass bets are placed. 



17 



Combinations 



For players who wish to place or buy several numbers there are several standard 
combination bets available. These include all numbers, inside numbers (5,6,8,9) and outside 
numbers (4,5,9,10). It is normal when betting a combination that any number which already 
has your bet on it by way of a place or come bet will not be included in the combination. 
Because of the required minimum for proper payoff and any pre-existing bet you may have, 
each combination will have a betting increment which the dealer will tell you if you ask. Here is 
an example. If you decide to place the inside numbers and do not have a bet there already, 
the betting increment is as follows: 

6 and 8 pay 7 to 6 so you need 2 times $6 or $1 2 
5 and 9 pay 6 to 5 so you need 2 times $5 or $1 

for a total of $22. Place $22 or more in chips on the table and tell the dealer you want to place 
the inside numbers. He will make change if necessary, distribute the bets properly and return any 
excess to you. Give him $44 or more and the bets will be doubled. You may use these 
combinations with any of the numbers bets. 

In this program when you select Place or Buy , you will be given the option of choosing any 
of these combinations if you have enough money available. When you choose a combination, 
the large chip will be replaced with a number which is the smallest bet allowed. Selecting 
on that number will place a combination bet of 
that size. Moving the cursor to the table 
area will automatically turn off the 
combination bet and restore the previously 
selected chip size. 




18 



On/Off 



When you are playing Craps in a casino, there are certain bets that can be removed at 
any time. Often, a player will take down his bets for one or more rolls (perhaps a come-out roll) 
and then place them again just as they were. In fact, in most casinos it is standard practice to 
have odds, place, and buy bets not active during come-out rolls. In order to avoid unnecessary 
work and confusion, the bets are left on the table but turned off in the following manner. The 
puck, which is used to mark the shooter's point, has the word ON on one side and OFF on the 
other. During the come-out roll the OFF side will be up and those bets are not working. When 
the shooter establishes a point the puck is moved to that number box and turned over to show 
the word ON. Now those bets are working. 

At any time during play the player may decide that he wishes to suspend his bets for a 
period without removing them. He may do so by telling the dealer his bets are off. The dealer 
will respond by putting a small chip with the word OFF on one of his bets. Although the chip is 
on only one bet, it applies to all of this player's odds, place, and buy bets. Turning your bets on 
means that all of your bets will be counted as the dice are rolled. When you turn your bets off, 
you are leaving your money on the table but whatever the roll of the dice is doesn't count for 
those bets. For example, if you have a place bet on a 5 but your bets are off and a 5 is rolled, you 
do not win. Likewise, if a 7 is rolled, you don't lose. 

To turn your bets ON during the come-out roll you must turn them on by moving the cursor to 
the ON/OFF button and selecting it. You will notice that the puck turns over. If you wish your 
bets turned off while the shooter has a point, you may select the ON/OFF button to turn them off; 
once again the puck turns over. 



19 



OTHER BETS 



Big6/Big8 



A Big 6 bet is a bet in which you feel that a 6 will be rolled before a 7. If a 6 is rolled first, the 
house will pay even money. A roll of a 7 means that you lose your bet. See figure 4 for 
placement. 

A Big 8 is a bet in which you feel that an 8 will be rolled before a 7. If the 8 is rolled first, you 
win. Once again, the house pays even money for winning on a Big 8. If a 7 appears first, 
however, you lose. See figure 4 for placement. 

You may take down a Big 6 or a Big 8 bet at any time. 



6- 

V 


V, 


. • 4 • 9 # 10 « 

f 2 ) FIELD 

' V y ONE ROLL BET i 


; i, e 






PASS LINI 




BIG 6B 
PLACED I 


ETS 
iERE 


FIELD 
PLAGE 


BETS 
D HERE 



BIG 8 BETS 
PLACED HERE 

FIGURE 4 



20 



Hardways 



Hardways are numbers where both of the dice have the same value. Hardway bets are 
placed by putting your chips in the boxes marked hardways. These bets are won by throwing the 
indicated doubles before a 7, or some other combination of dice that equals the amount of the 
doubles, is thrown. For example, if you bet on 6 the hardway (two 3's), a roll of 5 and 1 or 4 and 
2 or any 7 would be a loss. The payoffs for hitting hardway bets are indicated on the craps table 
(see figure 5). Hardway bets can be placed or picked up at any time. 

When betting on hardways in the casino, put your chips on the table and call your bet. The 
dealer will move your bet to the proper space on the table. 



HARDWAYS 

□ 



9 TO 1 



HARDWAYS 



□ □ + 



7 TO 1 



FIGURE 5 



21 



ONE ROLL BETS 



There are many one roll bets that can be placed when playing Craps. A one roll bet is a wager 
that the number combination you choose will appear on the next roll of the dice. These bets have a 
much higher payoff then most bets that run until the shooter wins or loses. You may place a one 
roll bet at any time during the game. 

Field Bet 

The most prominent one roll bet on the Craps table is field bet. When you put your chips on this 
spot, you are betting that a 2, 3, 4, 9, 10, 1 1 , or 12 will be the next number rolled. A roll of 3, 4, 9, 
10, or 11 pays you even money when it appears. A roll of 2 pays double the amount of the bet, 
and a roll of 12 will pay you triple. In some houses the payoff on 2 and 1 2 may vary. If 5, 6, 7, or 8 
appears, you lose your bet. See figure 4 for placement. 



Hardways 

Some casinos have two different hardway bets. When the bet is a one roll bet, the next throw of 
the dice must be the chosen pair in order to win. Any other combination will loose. The payoff is 
higher than on hardways that last for th e length of a shooters run. One roll hardways are 
sometimes called Hopping hardways while those that last may be called All day 
hardways. One roll hardways pay off 30 to 1 . 



Horn Bet 

A horn bet is placed if you feel the shooter will throw a 2, 3, 11 or 12 on the next roll. There is a 
27 to 4 (6.75 to one) payoff if a 2 or a 12 is thrown on the roll. If a 3 or 1 1 is thrown, the house 
pays 3 to 1. Any other roll loses the bet. The horn bet must be made in an even multiple of 4 to 
allow correct payoff. The horn bet is frequently combined with a $1 bet on one of the 4 numbers in 
what is called a Horn High bet. 



Any Craps 

The any craps area of the Craps table is where you place your bet if you feel that a craps will be 
rolled on the first roll. This wager will pay off 7 to 1 if a 2, 3, or 1 2 is rolled on the first roll. 



22 



Other One Roll Bets 



The remaining one roll bets are self-explanatory (see figure 6). The pictures of the dice 
faces that are displayed are the exact roll you are trying to hit. If any other combination appears 
on the next roll you lose. The payoff for these bets is displayed on the Craps table. 



V ONE ROLL BETS V 


n 30 

TO 

FT 


□ 


4-Jp 1 


□so 


• • 

• • 



□ 

30 <° 1 



□ 



HORN 
BET 



15 to l 



30 TO 1 



15 to l 



7 to i ANY CRAPS 7T0 1 



FIGURE 6 



23 



HELP 



If you would like information about any feature of the game while in a casino, you may ask a QUITTING THE GAME 

dealer. Vegas Craps also provides help to give you quick information on all aspects of the 
game. To get help, move the cursor to the help button and select it. Help will be highlighted to let 
you know it is on. Next move the cursor to any area on the screen that you would like 

information about and select it. An information screen will appear to give you the requested Tq jt , . v c move the cursor tQ the /f button and se!ect jt You wj|| be 

information. Select again to return to the normal screen. asked jf y ^ u ^ surQ yQU want tQ quit Move thQ cursor t0 YES and seiect jt t0 qujt 




24 



25 



THE ODDS IN CRAPS 



The game of Craps is one of history's most popular and fastest moving gambling games. 
Craps has been around for centuries and is one of the most widely played games of chance in 
the United States today. 

Many high rollers prefer Craps to other casino games because the advantage in favor of the 
house can be much smaller than in other games. Many people also favor Craps because there 
is so much variety in the betting available. Not only are there many bets, but in Craps, the player 
can bet with the shooter or against the shooter. 

In order to succeed at the game of Craps it is very helpful to know the odds. Odds are defined 
as the ratio expressing the probability that a certain roll of the dice will appear. The first step 
towards determining the odds in Craps is to figure out the number of ways in which two dice can 
create each different number. Since there are two dice used in the game, each with six faces, 
there are 36 different ways that the two numbers can combine to form the 1 1 possible numbers, 
(see diagram 7). 

Once the probability of a number being rolled has been determined, it is possible to figure out the 
odds. 



ROLL THE ODDS 



2 or 12 35 to 1 

3or11 17 to 1 

4or10 11 to 1 

5 or 9 8 to 1 

6 or 8 6.5 to 1 

7 5 to 1 



There are many books that have been written on the subject of the odds in Craps. They cover 
in more detail such things as probability, the odds, and include betting strategies. To really help 
improve your gambling game, these books can be a great help. 



All casinos are in business to make money. No casino pays true odds to a winner. Odds bets 
are paid at true odds, but only when a flat bet is present to benefit the house. Buy bets are paid a 
true odds, but a flat 5% commission is collected. 



26 



t • 



OR OR OR 
4/36 4/36 



OR OR OR OR OR 
3/36 3/36 



t t 



OR OR OR OR OR OR OR 
2/36 2/36 



• • • • 

t 



ORORORORORORCROROR 
1/36 1/36 



• 


• 


• 

• 


• • 


• 
• • 


• • 

• • 


• • 

• • 


• • 

• • 


• • 

• • 


• • 

• • 




• 


• 


• 


• 


• 


• 


• 

t 


• 

• 

• 


• • 
t • 


• • 
• 

• • 




ONE 
WAY 


TWO 
WAYS 


THREE 
WAYS 


FOUR 
WAYS 


FIVE 
WAYS 


SIX 
WAYS 


FIVE 
WAYS 


FOUR 
WAYS 


THREE 
WAYS 


TWO 
WAYS 


ore 

WAY 


2 


3 


4 


5 


6 


7 


8 


9 


10 


11 


12 



FIGURE 6 



Our Craps game is developed to simulate a casino craps game in every detail. Your chances of 
winning on this computer game are the same as they are in a casino. Should you choose to play in 
a casino, you must remember that the game moves fast and there are many distractions. It is difficult 
to concentrate on all details and you must watch to be sure that all actions by the dealers are 
correct. They will not deliberately cheat you. They don't have to since they have the advantage. 

Vegas Craps is an exciting and fast moving gambling game. Use it to learn the fundamentals of 
Craps or just for fun. 



28 



GLOSSARY 



Come: See page 11 

Come-out: The first roll of the dice that starts the game. 

Craps: Rolling the number 2, 3, or 1 2 on the first throw of the dice. 

Don't come: See page 12 

Don't pass: See page 10 

Doubles: When two dice are rolled and the same number appears on their 
faces. 

Natural: When a 7 or an 1 1 is roiled on the first throw of the dice. 

Number Box: The area of the Craps table directly above the come line. There 

are six different number boxes on the Craps table to represent the 
numbers 4, 5, 6, 8, 9, and 10. Each box has a number written 
inside it. 

Hopping Hardways: See page 22 



Horn High: 

House: 

Odds: 

Pass: 
Point: 

Shooter: 

Snake-eyes: 

Wager: 



See page 22 
The casino 

The ratio expressing the probability that a certain roll of the dice 
will appear. 

See page 9 

A point is established after the first roll of the dice. It is the number 
that is designated by the second roll of the dice. 

The shooter is the person who is throwing the dice. 

When the dice are thrown and both faces show one spot. 

The amount of money (number of chips) that you place on a 
particular bet. 



29